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Outbound
PC and Consoles, in development
Outbound (working title) is a Brazilian space opera about working class rebellion.
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My co-workers and I started this project at Big Green Pillow as our first console-focused action adventure game. I was lucky to contribute with creative direction and be responsible for business development on this project, aside from my usual art tasks.
The project is currently in pre-production and in search of a publishing partner
Tasks:
- Art Direction
- 3D Modeling and Rigging
- Environment Art & Set Dressing
- Tech Art
- Pitch Deck Design
Client:
Click the cards below to see my work:













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